Departure

Al and Kevin talk about the personalities of the pokemon in Pokopia

Timings

00:00:00: Theme Tune
00:00:30: Intro
00:01:57: What Have We Been Up To
00:13:52: Game News
00:21:32: New Games
00:26:49: Pokopia Personality
00:56:53: Outro

Paleo Pines “Spinosaurus” Update
Village in the Shade
Farlands “The Wedding Update”
Moonlight in Garland Switch Release
Budgie’s Bug Shop
Spirit Rancher

Contact

Al on Mastodon: https://mastodon.scot/@TheScotBot
Email Us: https://harvestseason.club/contact/

Transcript

Theme Tune

(0s) Theme Tune:

[Music]

Intro

(30s) Al:

Hello farmers and welcome to another episode of the harvest season. My name is Al.

(35s) Kevin:

My name is Kevin.

(36s) Al:

And we’re here today to talk about

(39s)

Artemis to space space and the moon. No, we’re not. We’re not. We’re here today to talk about

(41s) Kevin:

Oh, space.

(46s)

Could be.

(46s) Al:

the cardscore games. We could we could be maybe. Have you been following any of the the the

(50s) Kevin:

We might we might be closer than you think.

(57s)

Um, I outlook is extending its mayhem into space.

(1m 3s) Al:

I know they fixed the plumbing, they fixed the plumbing.

(1m 3s) Kevin:

the poor men doesn’t work or something.

(1m 5s)

And I just I’ve caught glimpses here that I haven’t followed to the fix upon me, but not the outlook

(1m 13s) Al:

All right, well, we’re going to talk about this episode, we’re going to talk about the,

(1m 17s)

I’ve titled it Pookie, the Pookopia personality, in so much as obviously a lot of the

(1m 22s) Kevin:

Uh huh.

(1m 23s) Al:

Pokemon have personalities and I thought it may be interesting to talk about the different ones that

(1m 27s) Kevin:

Yeah.

(1m 29s) Al:

particularly Kevin, uh, late because I know that

(1m 31s)

Kevin has a lot of opinions.

(1m 32s) Kevin:

Yes.

(1m 33s)

Yep.

(1m 33s) Al:

on these things and I have, I have certainly enjoyed some of the personalities.

(1m 34s) Kevin:

Co-copia is my personality.

(1m 39s) Al:

I don’t like people in general and so I’m obviously a lot of the

(1m 45s)

Pokémon will probably just grab me up the wrong way because they’re talking to me.

(1m 49s) Kevin:

[Laughter]

(1m 50s) Al:

But we will talk about that as well. So we’re going to talk about that.

(1m 55s)

Before that, we have some news. First of all, Kevin, what have you been up to?

What Have We Been Up To

(1m 59s) Kevin:

Yeah, take a look at that, I’ve been playing, Opia 2.

(2m 1s) Al:

Mm-hmm

(2m 3s)

Okay, Kevin what have you been up to in PCopia?

(2m 6s) Kevin:

I’ve played, I have started, Opia 2, meaning I have tried the Cloud Islands.

(2m 11s)

Oh dear, God, that’s a dangerous place, huh?

(2m 13s) Al:

Nice. They go on.

(2m 17s) Kevin:

Yeah, it’s, I mean, I feel like there’ll be a place in time to talk about in detail, but it…

(2m 25s) Al:

That will be, but you can talk about it a little bit, just now.

(2m 26s) Kevin:

Yeah, I mean, okay, so I started it with our

(2m 29s)

mutual friend Mark, you open up an island and I pop by your island too. Wow, I mean, it’s just first of all, it’s randomly generated, right? Unlike pallet town, it’s each cloud island’s different. So that’s an element of fun.

(2m 44s)

And to unlike pallet island, you can’t bring stuff from your other areas. So it’s kind of a challenge because you know, beings are important to break those harder blocks and how do you get those?

(2m 59s) Al:

Although, although, and yeah, maybe we’re talking about it too much if we’re going to talk about it in another episode, but your buffs carry over.

(3m 8s)

So if you eat before you go, then you can you can break books quicker that way.

(3m 9s) Kevin:

Oh, I didn’t catch that.

(3m 13s) Al:

Obviously, it’s not that efficient, you’re not going to like eat a steak and then head over to the Cloud Island.

(3m 16s) Kevin:

Yeah.

(3m 19s)

Yeah.

(3m 21s) Al:

And once you run out disconnect from the Cloud Island, any another steak, it’s not a very efficient way to do things.

(3m 24s) Kevin:

Yeah.

(3m 26s) Al:

  • Bye.

(3m 26s) Kevin:

Yeah. Yeah, and you also have magnumite, right?

(3m 27s) Al:

  • Yeah.

(3m 29s)

  • Yeah.

(3m 29s) Kevin:

Like, magnumite is the answer to everything.

(3m 31s)

So it’s not like you don’t have the tools.

(3m 33s)

But just it’s an interesting, um, just how the setup is.

(3m 38s)

like build from scratch.

(3m 39s)

With your tools, but not necessarily all your stuff.

(3m 43s)

So, yeah.

(3m 45s)

And again, RNG, the eyelids, very.

(3m 48s)

So, how you handle that, very cool.

(3m 51s)

And I will just say a synchronous nature of it,

(3m 54s)

where I just set the island and mark can visit it.

(3m 57s)

Well, I’m sleeping and I’m playing when he’s sleeping.

(4m)

Very cool.

(4m 1s)

Very, very cool.

(4m 2s)

So, yeah.

(4m 3s)

Now, very cool.

(4m 4s)

  • Yeah, it’s just reinvigorated like that.

(4m 9s)

I have stopped laying, but it’s just a whole new obsession for me to dive into in the obsession.

(4m 15s)

But it’s the other than Pocopia.

(4m 19s)

I have actually finally booted up other games out, it’s true.

(4m 24s)

I did Tetris, there was Tetris events from Mario Galaxy, because the movie and the Mi Bo K amount,

(4m 31s)

and so they did a little Tetris event from Mario Galaxy.

(4m 35s)

It’s Tetris. It’s good. The music was fine. I haven’t seen that movie yet.

(4m 39s)

Sadly. It got me to close Bookopia for a minute, so it’s happened. I’m being weaned off, at least for now.

(4m 48s)

Oh, that’s adrenaline. Yeah, that’s about the only interesting stuff going on. How about you? Well, what’s up?

(4m 54s) Al:

Uh, yeah, obviously I’ve been playing PCopia still quite a bit, uh, I feel like I’m getting

(5m)

close to starting to wind down my, my playing on it because as, as, as we all know, I’m

(5m 5s) Kevin:

Sure. Yeah.

(5m 6s) Al:

not like an infinite game player for most things, um, and I, so basically I’ve got all

(5m 14s)

of the areas, including Palette Town now at, at environment level 10, so that was one

(5m 18s)

of my goals.

(5m 19s)

Um, it gets quite easy near the end, right?

(5m 22s)

once you’ve kind of figured out how to do

(5m 24s)

it and you’ve got a lot of stuff, right? Like I have just chests full of beds and chairs and doors and toys and all that stuff and you just like throw all in your inventory and then you just figure out what environment they like and then if they like a bright environment you put them in a house with a bunch of lights, if they like a warm environment you put them in a house with fires near it, if they like a dark, you put them in a cave away from the other two.

(5m 53s) Kevin:

Yeah

(5m 54s) Al:

You made, I just throw them in a lake and you just put some stuff near them and they end up quite happy and then you go around giving them all berries and I think I got a pallet tone from not having done anything to level 10 in two days.

(6m 12s) Kevin:

Yeah, yeah, you can absolutely do that like once you figure it out

(6m 16s)

Yeah, even if you don’t have that much like you can press stuff easily enough like even the basic stuff take you for

(6m 22s) Al:

  • Yeah, I was probably doing things

(6m 24s)

a little bit unnecessarily, right?

(6m 26s)

‘Cause obviously you can share things between houses.

(6m 28s) Kevin:

Yeah that too, yeah

(6m 31s) Al:

But it’s also simple stuff like if you have a legendary,

(6m 34s)

then they’re happiness increases quicker than the others.

(6m 38s)

And yeah, yeah.

(6m 38s) Kevin:

Oh really? I didn’t catch that.

(6m 40s) Al:

And if they’re in either a block built house

(6m 43s)

or one of the other houses,

(6m 45s)

they increase more quicker than if they’re in a,

(6m 51s)

I have a normal habitat.

(6m 52s)

It’s exactly so moving them all into house moving them all into houses getting the

(6m 53s) Kevin:

Yeah, just the patch of grass and the field.

(6m 58s) Al:

legendaries in and giving them you know give them all a bed give them all a toy

(7m 4s)

give them all a decoration and you very quickly build it up so you can you can do it

(7m 7s) Kevin:

Yeah. Yeah, up your halfway there. Yeah. I saw your card. I and each person gets their

(7m 11s) Al:

much more efficiently if you just have things between the houses as well but I was

(7m 15s)

like that’s that’s too much effort so I just built my I just built my six by six

(7m 20s)

squares and through and this stuff that they need.

(7m 22s)

And segregated them based on what they wanted.

(7m 30s)

Yeah, so yeah, I kind of wish I found more joy in the designing of bigger things and

(7m 32s) Kevin:

each three Pokemon get their own bit.

(7m 45s)

Yeah.

(7m 45s) Al:

the making of nicer houses, I kind of wish I wanted to do that, but I can’t make myself

(7m 50s) Kevin:

Yeah.

(7m 52s)

Yeah.

(7m 52s)

No, it’s fair.

(7m 52s) Al:

and I’ve kind of come to the realization that there’s no point in trying if I’m not enjoying that.

(7m 53s) Kevin:

It, yeah, it’s also hard to kind of a little bit.

(8m 1s)

Or it requires a lot of focus at the bare minimum.

(8m 5s) Al:

Yeah. Yeah.

(8m 6s) Kevin:

Like, obviously, I’ve been playing this game in human amounts of time.

(8m 10s)

And I haven’t done anything.

(8m 15s)

Being, you know, viral on Twitter, whatever.

(8m 18s)

Like, I restored some of the buildings and saffron.

(8m 22s)

That’s, I’m fixing up the SS and that’s kind of nice.

(8m 25s)

But those, you know, already had the templates, right?

(8m 27s)

Like, that’s not, you know, constructing the world tree that dispenses all the fruit or whatever.

(8m 33s)

Like, it takes a certain something to do that kind of stuff.

(8m 37s)

So, um, no, I don’t blame you.

(8m 39s)

But, um, uh, and it’s also like, I can understand why it’s hard.

(8m 43s)

because something.

(8m 45s)

So I’m sure this paralysis, right? You have 18 colors of so many different things. How do you mix and match and oh my goodness. It’s a lot. But but now I get it.

(8m 56s)

But hey, you’re hitting all the checkpoints. That’s good. You can wind down until the DLC drops.

(9m 4s) Al:

So yeah, I’ve got that.

(9m 7s)

So all the environmental levels up to 10,

(9m 11s)

I’ve also, my Pokedex has hit 190.

(9m 15s)

So I’m getting there.

(9m 16s)

And that’s out of 303 is that I think.

(9m 19s) Kevin:

Yeah, are you are you gonna complete it?

(9m 21s) Al:

I mean, that’s my current goal is getting to that point.

(9m 24s)

I don’t know if I’ll get bored before that,

(9m 26s)

‘cause 110 is still quite a lot to get,

(9m 30s)

especially as most of them need new,

(9m 31s)

  • You need habitats.

(9m 34s)

I don’t know, we’ll see.

(9m 35s)

I’m currently, so I literally just got the final

(9m 38s)

legendary bird today, so I’ve got all three of them.

(9m 40s)

And yesterday I got the final legendary beasts,

(9m 43s)

so I’ve got all three of them.

(9m 45s)

So as I say, I’ve got both bells for Ho and Lugia.

(9m 48s)

So that’s what I’m aiming for.

(9m 50s)

Hopefully I’ll hear them soon and I can get them.

(9m 53s)

I noticed that you don’t actually,

(9m 55s)

so I know you can re-encounter Volcanion and Mewtwo

(10m)

to get them to move into your town.

(10m) Kevin:

Yeah, yeah. Yeah. Yeah. Yeah. Yeah.

(10m 1s) Al:

But you don’t need to do that for them

(10m 4s)

so they’re already registered in my Pokédex.

(10m 8s)

So I don’t know if I’ll go through the effort

(10m 9s)

of getting them just to get them to move into my town

(10m 12s)

because that feels like something you would do

(10m 13s) Kevin:

sure. Yeah. Yeah. Yeah. Yeah. Yeah. Yeah. That’s it. Yeah. Yeah. Yeah.

(10m 14s) Al:

if you cared about them, right?

(10m 16s)

Whereas I’m just like, at this point,

(10m 17s)

I want to get the Pokédex complete, maybe.

(10m 20s)

But we’ll see.

(10m 21s)

So 110 left to go,

(10m 24s)

let’s see how I am in a week.

(10m 25s)

I think, I’ll spend this week doing it.

(10m 28s)

And if I’m getting pretty close by the end of the week,

(10m 31s)

then I’ll probably push through and get the final ones done.

(10m 34s)

But I suspect that will be me done until some DLC comes out

(10m 39s) Kevin:

Sure. Or…

(10m 40s) Al:

because, as I say, like, I’m not into, like, big,

(10m 44s)

I tried to make, like, a big tree house in Witherd Wasteland.

(10m 47s)

And I got there and I was reasonably pleased with it.

(10m 49s)

But part of the problem is I’m just like,

(10m 51s)

I just can’t make it look as nice as other people.

(10m 53s)

So I just look at it and be disappointed.

(10m 54s) Kevin:

It’s a human thing, I don’t blame you.

(10m 56s) Al:

And so why do I bother putting in all that effort?

(11m 4s)

Yeah, I wish I could care less about that,

(11m 7s)

but it’s just one of those things.

(11m 8s)

Like, if I’m not enjoying the designing process and also,

(11m 12s)

and also I’m not impressed with what I end up doing.

(11m 16s)

And I think it doesn’t look as good as the other ones,

(11m 17s) Kevin:

Yeah?

(11m 18s) Al:

then there literally is no joy in that, right?

(11m 18s) Kevin:

Yeah?

(11m 19s)

Yeah

(11m 21s) Al:

If you just enjoy making it and at the end of it,

(11m 23s)

you’re like, eh, it’s not as good as others.

(11m 24s)

Then at least you enjoyed the process of it,

(11m 26s)

but I didn’t particularly enjoy the process of building it either.

(11m 27s) Kevin:

Yeah. Sure. Sure. That’s fair. It’s, yeah, it’s enough space. Yep.

(11m 30s) Al:

But yeah, so my, my pallet tape.

(11m 34s)

And then when I encounter a Pokemon, when I encounter a Pokemon, I check if they’re the last one to get in that habitat. And if they are, I just leave them there. And if there’s another one in that habitat, I move them into a house. I think we’re just, that is how we’re doing. So we’ll see how I go. I think I’m maybe halfway through the habitats. So that’s probably like most of the Pokemon I still have to get are just these unique habitats.

(11m 52s) Kevin:

[laughs]

(12m 5s) Al:

Which I think their annoying thing about it is the ones that only spawn in specific areas. So I like I’ll need to go back to sparkling Skylands and do specific habitats there because.

(12m 14s) Kevin:

There’s very few of those, um, all things considered.

(12m 16s) Al:

Yeah, but the problem is I’m down to, you know, when you’ve got more than half of them, it’s like quite a lot of a large percentage of what have got left are in specific areas. That’s the problem.

(12m 21s) Kevin:

Yeah.

(12m 27s)

Oh, sure. I guess something. Yeah.

(12m 28s) Al:

But we’ll see, we’ll see where I am in a week because yeah, I’ll spend this week playing it because we’re.

(12m 34s)

You know, what a week and a half away from Tom and actually life. So I’ll, it’s my hard stop before DLC probably.

(12m 38s) Kevin:

Oh, that’s your hard stop. I guess.

(12m 44s)

Sure, sure. Um,

(12m 45s) Al:

Unless I’m like super close in which case, like I cannot see myself playing Tom and actually life for weeks, you know that I just, I can see myself having fun for a few days and it’ll be interesting to see how it goes.

(12m 58s)

But I just I cannot see my life being like, oh, I must play more talent.

(13m 4s)

But actually, right, like it doesn’t really feel like it’s a me game, but I’m looking forward to at least trying it out and seeing how it goes.

(13m 11s) Kevin:

Mm. Sure, that makes sense. Um, yeah, I don’t know. I’m, I haven’t played the Sims or Tom about your life. So I don’t know if I’ll get it.

(13m 19s)

But I know the, the internet will shift towards it when it comes out though.

(13m 23s) Al:

Yeah, yeah, it’ll be interesting to see I’ve obviously the demos out. So I’ve been seeing some of the content

(13m 30s)

Despite Nintendo trying to stop you from seeing it. Obviously people have just been recording it with the phones

(13m 36s) Kevin:

Uh huh, it’s pretty great, it’s pretty great.

(13m 39s) Al:

We’re still gonna see people’s slurs. We’re just just not gonna be automatic

(13m 44s)

Makes it slightly more awkward to get them

(13m 48s)

Alright

(13m 48s) Kevin:

Oh, yeah.

(13m 49s) Al:

That’s what we’ve been up to

Game News

(13m 51s) Al:

We’re gonna talk about some games

(13m 53s)

news, some news. First up, Paleo Pines Kevin, Spinosaurus Update’s coming out on the 20th of April.

Paleo Pines

(14m) Kevin:

That took forever

(14m 1s) Al:

I know. I feel it was not last year that they announced it sometime.

(14m 5s) Kevin:

Yeah, definitely was

(14m 6s) Al:

And we’re in April now.

(14m 7s) Kevin:

um

(14m 8s)

And it was data-mind to be like in the game like

(14m 12s)

At least some parts of it like forever ago on like near release. I’m pretty sure so that

(14m 15s) Al:

Yeah, and it’s interesting because you wouldn’t think like just adding in one dinosaur would be such a big deal, like how long it would take.

(14m 22s) Kevin:

Mm-hmm

(14m 24s)

Yeah, I don’t oh, I don’t know um like

(14m 30s)

I mean, okay, here’s the thing, right? So like a lot and from what I remember Pila finds, right?

(14m 35s)

There’s certain skeletons or classes of dinosaurs

(14m 39s)

We’re a lot of them are kind of not variations of each other, but they don’t have the same general shape or function, right?

(14m 44s)

So you can see how you can you know

(14m 48s)

Use the skeleton of one to

(14m 51s)

Get a head start on another design. So I don’t know if this is a brand new one. I don’t know

(14m 56s)

like

(14m 58s)

Again, function wise that there’s a lot going on.

(15m)

It’s just and they’ve done this a few times where they just released like one dinosaur and I talked about it before I’m not a big fan of that

(15m 10s)

Like it’s not gonna get me to boot it up just a single dinosaur, right?

(15m 13s)

If you give me a batch of maybe

(15m 15s)

I don’t know five or whatever maybe, but uh, yeah

(15m 20s) Al:

Interesting okay

(15m 20s) Kevin:

It’s a shame to I like to spend source

(15m 23s) Al:

Not enough you didn’t like it enough

(15m 25s) Kevin:

Nah, yeah

(15m 28s)

It’s fun sourcing. Hope it

(15m 31s)

There’s other stuff. There’s what is it?

(15m 35s)

Discovery’s, when shooting stars, that’s cool.

(15m 40s)

You can get core and stuff like that.

(15m 44s)

Adding more dialogue, that’s that’s a fun one.

(15m 48s)

But you know, I honestly didn’t think I’d see another update.

(15m 52s)

Like I totally forgot about it.

(15m 54s)

It was out of my mind, so I thought if it never came out, I wouldn’t.

(16m)

Maybe you thought about it.

(16m 3s) Al:

Yeah. Well, we shall see. I guess, uh, I’ll see if Spencer is going to

(16m 7s)

bit it up for the Spinosaurus or something. Next up, we have now, this is

Village In The Shade

(16m 13s) Al:

going to sound like it’s a brand new game that we haven’t talked about. But I

(16m 16s)

promise you, we have talked about this game. So this game is called village

(16m 19s)

in the shade. I have never said that phrase. And that’s because this game is

(16m 24s)

actually Hano Guarashi no Niwa, which up until this point we had assumed

(16m 31s)

was gonna be Japanese only.

(16m 33s)

But they have announced that they are going to bring it translate it to English as well and the English name is village in the shade.

(16m 41s) Kevin:

I’m watching. It’s Joe. Oh, that’s is Japan as we get. We’re in the mountain edge app.

(16m 49s)

Japanese region overgrowth. It’s a very nice art. Let’s see, I don’t remember this. I

(16m 55s)

I could vaguely remember it, but I like the isometric view.

(16m 58s) Al:

Yeah, we we didn’t talk about it a huge amount because obviously we were pretty sure it wasn’t going to be coming, but yeah, the intro. So it is interestingly that the steam page just says enjoy quiet countryside living in a Japanese village in this brand new farming game, just make you make sure you know the rules or else.

(17m 17s)

This is a horror game and it might this is the horror this is the horror game you might it might not be clear from that description, but this is a horror farming game.

(17m 20s) Kevin:

Wait, is this the horror game? The one gets terrifying?

(17m 28s)

For goats that one sick. Oh, I’m down for that. Yeah

(17m 29s) Al:

So so in the in the description that says just make sure to follow a few simple rules don’t talk to strangers don’t leave the village and whatever you do don’t go out at night.

(17m 42s) Kevin:

Oh, yeah. Oh, yeah. That’s the worst kind of this is like the three worst rules you can have

(17m 47s) Al:

[laughing]

(17m 48s) Kevin:

You know, I mean unless you’re like a little kid or whatever, but you know in general that those are the village rules

(17m 55s)

You know bad things are out there sick

(17m 58s)

Very excited village in the shade sick very excited

(18m 1s) Al:

The also announced a couple months ago that there will be a setting where you can create a save file that is

(18m 8s)

Hororless as it doesn’t have any of the horror

(18m 11s) Kevin:

Oh, I just did just the ignorant say followers now. It’s fine. Don’t worry about it

(18m 17s) Al:

Yeah. So yeah, interesting. I am looking forward to

(18m 24s) Kevin:

Sick, yeah, I am - I wonder how skill I will see like how poor are we going cuz you know the more the better

(18m 31s) Al:

Yeah I do we interesting to see um I think if it weren’t I do you think the

(18m 40s)

horrorless version of it is interesting because I don’t looking at this I’d not sure I would

(18m 46s)

be interested in playing this game if it was that just that because it’s kind of generic

(18m 48s) Kevin:

Yeah

(18m 52s)

It’s it’s nice, but nothing’s special. It’s outstanding now. Yeah, that’s the problem, right?

(18m 55s) Al:

yeah exactly so I’m not sure who looks at this and goes oh that horror farming

(19m 1s)

game yeah let’s play that but turn off the horror you know

(19m 3s) Kevin:

[Laughter]

(19m 6s)

Like the copio, but you don’t get any journal entries turn off the journal entries

(19m 14s) Al:

so yeah well we’ll see we’ll see how that goes we’ll keep an eye on that

(19m 18s)

know that it’s on uh steam with some English description hopefully they’ll update the news

(19m 24s)

and I can just follow it that way next we have Farlands they have released their 0.9 the wedding

Farlands

(19m 29s) Al:

update.

(19m 31s)

It includes weddings, funnily enough, it includes 25 new events, obviously the weddings, and it says a much needed arc rework. I’m not sure what that means. Because I think, I think the arc is their ship, I presume. I haven’t played this game.

(19m 35s) Kevin:

Yeah, yeah, uh-huh.

(19m 46s)

don’t either. Okay. Yeah, I haven’t either. Um, I don’t know what I’ll say this mid weddings,

(19m 57s)

but in a game with the very substantial non-human population is something. Yep. Yeah. I wonder,

(20m 9s)

just look, the poster or the image they’re showing, you’re marrying bunny person. So, you know,

(20m 16s)

gosh, that haircut looks off on that bunny. Um, but what to, you know, how far are we going? I don’t know.

(20m 23s)

This guy isn’t even in the limit. We’re in space. So,

(20m 27s)

oh, um, oh, wait, I forget, there’s eight batches of matches. Yeah, I don’t know who it is. One of

(20m 31s)

is a bunny person. Can I marry a robot? I don’t know.

(20m 36s) Al:

I have no idea

(20m 38s)

And our final non-new game in news is Minlay and Garland

Moonlight In Garland

(20m 44s) Al:

They’re now available on Nintendo Switch, so there you go

(20m 48s) Kevin:

Oh, oh, oh, oh, oh, oh, oh.

(20m 51s) Al:

This update also includes some new cats and dogs

(20m 56s) Kevin:

Yeah, uh, it’s good, good for you, okay?

(21m)

Um, sorry. No, I’m just, you pat, you, you know, uh,

(21m 2s) Al:

Good for you well done

(21m 4s) Kevin:

yeah. Like, depending out in the switch is good.

(21m 6s) Al:

Sound more patronizing

(21m 9s) Kevin:

I’m sorry. I just, I try to remember this game is I don’t

(21m 11s)

remember this game, but uh, um, they made it switch.

(21m 14s) Al:

But that’s because there are too many farming games now

(21m 17s) Kevin:

Yes. Yeah. I mean, yeah. It’s not even there fault.

(21m 20s)

Um, yeah. I don’t know.

(21m 21s) Al:

Well, I mean they decided to make a farming game, so you know

(21m 24s) Kevin:

Yeah, that is…

(21m 26s)

It’s true. Stop doing that, people.

(21m 28s) Al:

Yes, stop giving us games that we like come on

(21m 29s) Kevin:

Except you will make a force.

New Games

(21m 32s) Al:

Okay. We also have two new games. We actually have more than that by the stage.

(21m 36s)

Only to have to this episode because I don’t want to spend the entire episode talking about new games.

Budgies Bug Shop

(21m 42s) Al:

First up is Budge’s bug shop. A short incremental game about catching bugs and running a shop.

(21m 49s)

Upgrade equipment, purchase game-breaking abilities and maximize the profits of your

(21m 54s)

budget-powered Empire.

(21m 56s) Kevin:

Okay, so first all the art is is something like it’s almost minimalistic. It’s it’s

(22m 2s) Al:

I love how simple is.

(22m 4s) Kevin:

Yeah, it’s it’s great. I’m a big fan of the art the insects like I don’t know what’s going off catching them

(22m 12s)

But the it’s chaotic like panic really quickly

(22m 16s)

Then there’s combos and stuff like

(22m 20s)

The original or the the basic thing there’s like the square

(22m 24s)

And there’s bugs that

(22m 26s)

and you’re dropping like another square to catch them, but it starts filling up really fast.

(22m 28s) Al:

Yeah, you’re you’re like drawing over them essentially

(22m 31s) Kevin:

Yeah, yeah, as they’re moving around.

(22m 34s)

So that’s interesting, right?

(22m 36s)

It’s not, you know, just swing your net.

(22m 38s)

So maybe they’re cooking something there.

(22m 40s)

And then the shop is literally a white background and like a cash register

(22m 44s)

and an employee bird selling the bugs or whatever.

(22m 48s)

There’s a skill tree thing going on.

(22m 51s)

I don’t know what’s going on.

(22m 53s)

This is not particularly wild.

(22m 56s)

But very deep.

(22m 58s)

I’m a fan of this.

(22m 58s) Al:

Yeah, I’m definitely gonna keep an eye on this. It’s got our planned release date of Q2 this year and there is currently

(23m 7s) Kevin:

Oh good for them. I’m keen on this. There’s just one other element and you have to read,

(23m 13s)

it’s been in the lines here. It’s budgies, they know the bird, your budgie selling insects to other

(23m 19s)

budgies. So presumably everything’s going to get eaten. You are running a supermarket.

(23m 23s) Al:

Yeah

(23m 27s) Kevin:

So I guess there you go. Yeah, it’s good for you.

(23m 31s) Al:

specialists supermarket. Some of these, some of these

(23m 35s)

catching levels look like they’re going quite busy, and it

(23m 37s) Kevin:

Yeah. Yeah. Yeah. Yeah. Yeah. Little vampire survivory. Let’s see my gun. Yeah.

(23m 38s) Al:

looks like you can set up multiple shops, shop

(23m 41s)

counters or something. So I feel like this game will start off

(23m 45s)

really slow, but very, because it said game breaking

(23m 49s)

abilities, like this is going to get quite weird, quite

(23m 52s)

quickly, I think. Possibly or possibly, um, paper clip

(24m)

Game or?

(24m 1s)

Cookie clicker sort of thing like where it feels really slow to start with but once you’ve got a bunch of stuff

(24m 6s)

It’s like everything’s happening all at once

(24m 7s) Kevin:

Yeah. Yeah. This does seem like cookie clicker just in general. I don’t see like an end goal.

(24m 14s)

I don’t imagine a story or anything. Like people have said you’re getting bigger and bigger.

(24m 18s)

Very fun. I guess. Yeah. This is a short incremental game. Huh. Cool.

(24m 20s) Al:

I don’t know, I wouldn’t be surprised

(24m 21s)

if there’s certainly some environmental storytelling.

(24m 24s)

As you say, ‘cause like you’re a budgie

(24m 25s)

and like we’re living into that,

(24m 27s)

maybe we get some stuff there, I don’t know.

(24m 30s)

We shall see, we’ll keep an eye on it.

Spirit Rancher

(24m 33s) Al:

And the other game to talk about is called Spirit Rancher.

(24m 37s)

Spirit Rancher is a farming sim with a twist.

(24m 40s)

All your crops are alive.

(24m 41s) Kevin:

Oh, oh, oh, oh.

(24m 43s) Al:

Every aspect of nature has a spirit that you can capture.

(24m 46s)

Use them to fight, craft, intricate ecosystems

(24m 50s)

sustaining ranch, explore the land of Spirit Rancher

(24m 53s)

and paint life back into the land.

(24m 56s) Kevin:

Um, OK, so at first I was being, you know, uh, little mean spirited because first of all that name.

(25m 4s)

Oh, that’s rough, guys. Sorry, just, you know, playing the, the yachty, right? What, what,

(25m 10s)

basic cottage core words are we using a good spirit, Rancher? Um, and then farming game with twist.

(25m 17s)

Oh, oh, oh, who’s he never for? Yeah. Um, but yeah.

(25m 19s) Al:

We love a twist. It stars you, Bob.

(25m 24s) Kevin:

Um, but this

(25m 26s)

The actual thing where all your see you’re not even farming. It is ranching because you’re putting things in a pen. So it’s kind of like a Pokemon ranching thing and and they’re doing stuff. Um, there are looks like crops in general. Um, yeah, all right, you you actually got my interest. Um, some of the arts. Okay. Um, it’s, uh, it’s not it should be like proportions. So you’re already standing out a little.

(25m 52s)

Yeah, I don’t know. I’m interested.

(25m 56s)

You’re using a paint brush as a weapon tool thing. That’s kind of cool.

(26m)

Yeah, I’m I I am genuinely intrigued. I’m sorry you have that name, but

(26m 6s) Al:

[laughter]

(26m 8s) Kevin:

there is something here. No release date window. That’s a shame.

(26m 15s)

Come on, spirit venture. You gotta you gotta fight to keep me interested.

(26m 20s)

Man, why do you have the start and it’s not just you, but the Stardew inventory just

(26m 26s)

everywhere. Um, anyways, it’s fine. The design’s are cute. I like the monsters. Okay. What else?

(26m 29s) Al:

All right. Yeah, it’s, it looks nice. It certainly looks nice. The question is whether that will

(26m 34s) Kevin:

Yeah.

(26m 37s) Al:

translate to interesting gameplay or not.

(26m 42s)

Always a question. All right, that’s the news.

(26m 43s) Kevin:

Yeah. Yeah.

(26m 47s)

Oh, we did it.

Pokopia Personality

(26m 49s) Al:

Now we are going to talk about, and I say we, I think Kevin will have a lot more opinions than me.

(26m 55s)

We’re going to talk about the personalities as I’ve called it.

(26m 59s)

Pocopia personalities and I think it would be interesting to talk about the not necessarily, well, maybe some individual pokemon, but also just the personality of the game and yet what it puts forward with the the the pokemon and how they feel and you know how true they are to what you would expect, I think, I think that might be interesting to talk about so where’d you where’d you want to start, I guess.

(27m 29s) Kevin:

Mm hmm. Yeah, all right, they’re ready.

(27m 29s) Al:

We’ve got 300 pokemon and they’re all mostly unique, although I will say there was one point that was one point where I thought really cool he was interesting and unique because of the way it talked and then I found another pokemon that talked very much like.

(27m 42s) Kevin:

Yeah, yeah, that’s uh, that’s kind of uh, okay, I put this I think that’s a common experience. It happened to me too

(27m 50s)

Because you know as you’re going through the story

(27m 54s)

Like you’re encountering vocal and they have enough like personalities that they they because yeah kind of like animal crossing

(28m)

There’s a handful of Pokemon that share a same personality shame the search type of dialogues and so on

(28m 7s)

But it’s a decent amount

(28m 9s) Al:

Yeah, it’s not just fat, it’s not just seven repeated, so it doesn’t, you’re not constantly bumping into the same ones all the time.

(28m 9s) Kevin:

Um, right, like I don’t have them all categorized.

(28m 13s)

Yeah, yeah

(28m 18s)

Yeah, and at the very least like I don’t know if it’s every single Pokemon, but

(28m 25s)

At least when you meet them like they will make you know specific individualized dialogue about the Pokemon, right? Like

(28m 31s) Al:

Yeah, yeah, no, I think I was probably being a little bit unfair when I talked about feeling the same

(28m 38s)

It’s not it there was one so when you ask a Pokemon to come with you

(28m 42s)

They’ll always have a little thing they say and really clearly says departure and I was like well

(28m 48s)

That’s really interesting

(28m 49s)

It’s very unique for that Pokemon and then I came across two other Pokemon that also said departure

(28m 53s)

When you when you asked them to follow you and so what it’s not that their whole personality was the same

(28m 58s)

it was like that one thing that me that felt really

(29m 1s) Kevin:

Mm-hmm.

(29m 1s) Al:

unique about that one Pokemon then wasn’t unique but obviously when you take everything together right like the fact that he’s a little train you know that that sort of stuff all put together feels really nice and it’s like when I came across

(29m 4s) Kevin:

Yeah.

(29m 17s) Al:

our call first I noticed that if you if you have car call following you and you go on a train car call will just go on the tracks and I love that there’s the detail of that.

(29m 26s) Kevin:

Yeah, it does goes on the track. Mm-hmm

(29m 31s) Al:

of like individual Pokemon doing unique things like that is yeah that was super fun.

(29m 33s) Kevin:

It’s so good. Yeah

(29m 37s)

Yeah, because um

(29m 39s)

Yeah, I know you’re right because yeah, I mean, let’s be realistic, right? 300 Pokemon you’re gonna need some stuff to carry over between right?

(29m 47s)

You’re gonna need a pool of

(29m 47s) Al:

Yeah. There are not 300, there are not 300 different ways to say yes, I’m going to come with you.

(29m 49s) Kevin:

dialogue or personality or mechanics

(29m 54s)

Yeah

(29m 56s)

But they do do do a good job. Again, like each Pokemon will at least have the intro. Like when you meet it from the habitat, it’ll talk about itself.

(30m 7s)

And so like they do a good job of having a variety and you know, all these different areas, how they all the Pokemon are spread out. Like you don’t start feeling any repetition until late game, I would say well past story completion.

(30m 22s)

I mean it doesn’t help that I mean it helps that you have

(30m 26s)

the NPCs right which are totally unique so you know all they did they did a

(30m 31s)

good job of adding enough variety to spice up the game but yeah so like so

(30m 39s)

where do we start I mean okay first of all is take master still the best the

(30m 44s)

answers yes I think masters

(30m 44s) Al:

Oh, yeah. For sure. I think all of the ones that are unique versions of Pokemon, which Ting Master definitely is because although

(30m 52s)

the most of the characters design is the same, her hammer is different than a normal hammer and it’s it’s quite a fun design of a hammer.

(30m 56s) Kevin:

Yeah. Yeah.

(31m 1s) Al:

You know, it adds to the like tinkering aspect of of Ting Master the the addition of other tools to the hammer.

(31m 10s)

But I think yeah, all of them are are interesting in all of themselves

(31m 14s)

they’re probably the top tier of the Pokémon, even Mosslax, who is basically just Snorlax.

(31m 21s)

Like, his personality isn’t really any different, other than the fact that he literally

(31m 22s) Kevin:

Yeah. Yeah. Yeah.

(31m 28s) Al:

will never move, other than that, like, is basically the same, right?

(31m 35s)

But yeah, I think they’re all particularly interesting, but yeah, Tingmaster is the most interesting

(31m 42s) Kevin:

Yeah, one hundred percent. Um, so excuse me. Um, yeah. Okay. So yeah. So I mean, I talked about the

(31m 50s)

NPCs in the lab. So Johnny bit. So we don’t have to hash over them. But I think they’re all

(31m 55s)

well done. Um, I don’t know if there’s any others you want to talk about. Um, it’s interesting,

(32m 2s)

some, well, they’re not even NPCs, but like the legendary Pokemon, obviously they get a little

(32m 6s)

story bit and so you learn about them. But then when you can recruit them later to live with you,

(32m 12s)

just become, um, you know, a standard Pokemon. There’s nothing too much special about them. Um,

(32m 19s)

if anything, the, the, one of the few you can’t actually recruit to live with you,

(32m 24s)

Ty Ogre continues to stand out because he’s such a limited experience. They made him different. And, uh,

(32m 30s)

and he’s also one of my favorites because I think it’s really funny. They just gave him a, you know,

(32m 34s)

deep southern draw.

(32m 36s) Al:

Yeah. I think it’s also fun. It isn’t just the one time you encounter him as well.

(32m 42s)

You can encounter him multiple times, but it will happen like randomly, which is fun.

(32m 48s) Kevin:

And in different areas, I didn’t know that to this week.

(32m 51s) Al:

Yeah.

(32m 52s) Kevin:

Bloom of mine when you showed up at bleak beach, but it was like, “Hey, what’s up?”

(32m 56s)

And yeah, that was hype.

(32m 59s)

So yeah, good job at the NPCs.

(33m 3s)

Okay, so let’s start thinking the other Pokemon.

(33m 7s)

What’s, I think, fun is that a lot of the store…

(33m 13s)

The personality is already painted before you even recruit.

(33m 18s)

them or talk to them because the habitats tell you a lot about them, right?

(33m 20s) Al:

Yeah. Yeah. So like, for example, I was, today I was just, I was getting POM, POM, POMO and POMOT and they, you access them through cafe related habitats, which is, is like, not really something you would think about that Pokemon in like Scarlet and violet, but it’s a fun idea of like these are the cafe Pokemon.

(33m 41s) Kevin:

Yeah

(33m 44s)

Yeah, they like they like hanging around food that you’re sure. I mean that they’re

(33m 48s) Al:

why not?

(33m 49s) Kevin:

Yeah, most people use palm mode to crush your paint to get the berries, right? Because it’s one of the few that spawn in bleak beach with that ability

(33m 50s) Al:

Yeah.

(33m 59s) Kevin:

But but yeah, there’s a lot of Pokemon

(34m 3s)

Now metagross is has four brains and super computer level intellect, but did you also know he’s a

(34m 11s)

Twitch streamer because

(34m 14s)

You have to assemble I have it out of all the gaming furniture

(34m 19s)

To spawn metagross, which is hilarious to me

(34m 24s)

Absolutely one of my favorites

(34m 28s)

A lot of the ghost Pokemon actually

(34m 31s)

Will pop out of this one habitat for you. It’s called but it’s basically like a TV and a trash dump

(34m 36s)

And the reason for that, I don’t know if you’ve seen it out because they spawned out.

(34m 41s)

Of the television, so it’s like abandoned television, spooky vibe, ghost pops out, you know, it’s like the Sedac or whatever, um, which is very fun, and so there’s just all sorts of habitats like this that I absolutely adore. Yeah. Yeah, that’s great. Yeah.

(34m 43s) Al:

Oh, interesting, yeah.

(34m 56s)

Yeah, speaking of that, I like the evolutions where you’re basically creating a tea party for them.

(35m 3s)

It’s very EV-related, right? Like, it’s time to throw a time to throw a tea party for everyone

(35m 9s)

and you get all their favorite foods.

(35m 11s) Kevin:

Yup, cafe remix. I like the foods, too, that they have to stay on on brand, right? Like, and glaze young gets a blue slushy. And somebody who is is a player on against the pizza. Yeah. Yeah. Because Florian’s basic, and so that’s all you get, Florian. Pizza.

(35m 22s) Al:

  • Yes, yeah, yeah.

(35m 26s)

I think so, yeah.

(35m 27s)

I was a little bit expecting it to be the burnt cookies,

(35m 30s)

but that was Joltian.

(35m 32s)

Like, why is Joltian burning the cookies?

(35m 34s)

[laughing]

(35m 41s) Kevin:

Yeah. Yeah. Oh, man. That’s great. Um, it’s really funny how like they gave you those missions, but some of them are a lot harder than others.

(35m 41s) Al:

Yeah, and so beyond guess,

(35m 42s)

it’s like ridiculous over the top ribbon cake.

(35m 53s)

Yeah, yeah, I still have, I still have to. I actually did, um, yesterday. I just, the, you know,

(36m)

the like power 50 things with electricity. Um, I, I literally just went and, and generate,

(36m 3s) Kevin:

Yeah, yeah

(36m 6s) Al:

it created 50 tails. I just put them all out and connected them up with 10 generators,

(36m 12s)

uh, 10 of the many generators. And I was like, they are done. It’s sadly, I don’t think

(36m 13s) Kevin:

Oh, that’s amazing that that’s incredible all that’s good

(36m 20s) Al:

you can, uh, you can rush the bill.

(36m 23s)

I think that I’ll just take me some time, but I might try and get a bunch of the 15 minute builds and use those instead.

(36m 25s) Kevin:

Yeah. Yeah. Yeah. Yeah.

(36m 33s) Al:

I’m stuck with one flower. I can’t figure out there’s a flower I’m missing that haven’t bloomed and I can’t figure out which one it is.

(36m 40s)

I’m annoyed about that. I have a living out of 12 flowers. Yeah, I know. It’s just going to be it. It says effort. Come on.

(36m 40s) Kevin:

Uh oh. Line them up. Line them up. Uh. Back. Yeah. Um.

(36m 47s) Al:

And what’s the other? There’s one more that I’ve not seen.

(36m 53s)

It’s not done as well and I can’t remember what that one was. Oh, no, I thought I had it.

(36m 58s) Kevin:

I haven’t done most of them to be honest because I like some of them yet like like I said to power 50 objects that you got to be a little intentional there.

(37m 7s)

But yeah, yeah, yeah, yeah now the evolutions are great. What a fun little implementation and in pallet town, right? But kind of blinks late.

(37m 17s)

Good good use there. I think

(37m 22s)

Man, I’m thinking I’m sorry. I’m just thinking of pallet town. You got the altars right for the three birds.

(37m 28s) Al:

Mm-hmm

(37m 28s) Kevin:

Like it’s it’s wild. How big are they really big?

(37m 32s) Al:

Do you know what do you know what I find interesting is the light those the legendary birds and legendary beasts

(37m 38s)

Have the least unique personalities of any Pokemon in the game. They all just kind of feel pretty generic to me

(37m 42s) Kevin:

  • Yeah.

(37m 44s)

  • Yeah, and similar.

(37m 45s)

  • Yeah, because they’re kind of dignified and formal

(37m 48s)

and whatever.

(37m 50s)

  • Yeah, I agree with that.

(37m 52s)

Probably because, yeah, I don’t know,

(37m 55s)

‘cause yeah, they’re all the same personality,

(37m 58s)

like you said, right, like very similar.

(38m 1s)

That’s probably the problem.

(38m 3s) Al:

Yeah, I feel like they probably could have put more into them right because like they they do they are different

(38m 7s) Kevin:

  • Yeah.

(38m 8s) Al:

But I mean they spawn in different areas, but that was really it like empty and sweet couldn’t and

(38m 9s) Kevin:

  • Yeah.

(38m 15s) Al:

Riku they just feel like the same character to me

(38m 18s) Kevin:

they do. You know, um, when I discovered, I forget, I think it’s sweet converse. Um, obviously,

(38m 24s)

I wasn’t, or it was early on. So I wasn’t prepared. I didn’t realize, like, that’s how you met

(38m 28s)

them, like, it was just the random encounter. And so, yeah, yeah. Um, so the, the question then is,

(38m 29s) Al:

Oh yeah, that’s quite quite quite a jump scare then

(38m 38s) Kevin:

okay, what do you do? I have sweet coo. What do you do with it? So I, I go back to the

(38m 42s)

weathered wastelands because, you know, you’re using Drifloon. Um, and I, I’d built the

(38m 48s)

little, you know, six by six house for myself as dido, um, with the roof and everything was a nice

(38m 53s)

little house, um, with like a bookcase and soap and a bed. So I, you know, I was like, oh, you know,

(38m 58s)

what, go ahead, just become my roomy. Um, well, until I think of otherwise. Well, um, you know, within

(39m 5s)

the next couple of days, I have all three beasts becoming my roommates. It gets pretty crowded in there.

(39m 9s) Al:

that feels like quite a dangerous house to live in.

(39m 14s) Kevin:

Yeah, a little bit, little bit. Oh, oh, man.

(39m 18s)

Um, but yeah, that’s, uh, you know what, oh, you know what else I think the problem is there, uh, interaction when you meet them. Isn’t the same like other Pokemon? I think that might be part of the problem with the beast specifically.

(39m 31s) Al:

Possibly, but like you still could be doing something in that right because there are the yeah, you it you interact with each other like, Oh, I haven’t seen people for ages. Oh, you’re building a town. Let me come live there. They all say that.

(39m 44s)

And it’s like, okay. Okay. Fine. Sure.

(39m 44s) Kevin:

Yeah, yeah, yeah, that’s exactly yeah, that’s the problem that’s I’m saying they didn’t do it

(39m 49s) Al:

But even when they’re living in your town, they’re not really doing anything different, right? It’s like, Oh, I can, you know, like sure they have different abilities, but that’s it.

(39m 53s) Kevin:

Nope, yeah

(39m 58s)

Yeah, yeah

(39m 58s) Al:

they don’t really interact with it.

(40m 1s)

I’ve got my chalk first and he was just trying to talk about working out to every Pokemon and no one seemed to be interested in it.

(40m 24s) Kevin:

Mm-hmm

(40m 25s) Al:

They were all just kind of ignoring him and like, “Yeah, yeah, however.”

(40m 26s) Kevin:

Yeah

(40m 28s)

Yeah

(40m 28s) Al:

And then I spawned my champ.

(40m 31s)

In the same area, they were just, they were both like, then talking about it and really excited about it and like they ended up doing like a flex off.

(40m 38s) Kevin:

Yeah. Yeah. Yeah. Yeah. Yeah. Yeah.

(40m 40s) Al:

They were like, oh, look at my muscles. And it’s just really funny how the fact that they were having like, you could actually almost see the disappointment in my joke when nobody would talk to him and then so excited when finally someone will talk to him about working out.

(40m 50s) Kevin:

That’s the one that’s about to bring you up right, that’s the one that’s famous and horrifying

(41m 7s) Al:

Yeah, the other, the other big one that people like is the the Bulbasaur and Paris one.

(41m 13s)

Yeah. So sad. Yeah.

(41m 15s) Kevin:

and easy to trigger.

(41m 21s)

I got an interaction. I don’t know if you have to have a specific condition.

(41m 27s)

But I had one between hair cross and pincer.

(41m 31s) Al:

Right. Yeah, I’ve seen that one as well

(41m 32s) Kevin:

But here’s the thing.

(41m 36s)

At the end of, I have to check because I feel like me.

(41m 40s)

Either I’m incredibly lucky and everything just lined up or there’s a little extra something.

(41m 45s)

think because you know they start talking and they start arguing and fighting and then talking about the

(41m 50s)

horns and whatever and then at the end of dialogue they mentioned well go down to see your face

(41m 58s)

again and I’m glad I don’t live with you but they actually did live with each other in the same house

(42m 4s)

so again I don’t know if that’s just specific because of that scenario or just really lined up and it’s

(42m 10s)

really funny um oh they do well it’s just really funny because they in fact do live in the same place

(42m 11s) Al:

think it’s just I think they all I think they all say that yeah cuz I think that’s yeah

(42m 21s) Kevin:

but yeah that’s another popular one um I’m trying to think what other interactions um I’m

(42m 27s)

obviously there’s so many of them and you have to line them up so you know it can be hard to see

(42m 30s)

them but I’ve seen some online um dragonite and metagross are pretty good um I don’t

(42m 36s) Al:

Oh, of course, there’s carbonite and tankmaster is of course a funny one

(42m 42s) Kevin:

oh I haven’t seen that one what’s that one tell me tell me

(42m 44s) Al:

Because they spawn they spawn in the same

(42m 49s) Kevin:

Yeah.

(42m 50s)

In the sky at Lynch, yeah.

(42m 54s) Al:

I’m trying to, I can’t remember what it was, but I need to, I think it was, I think that,

(43m 2s)

I think that one was more less visible and it was more just kind of like,

(43m 9s)

there wasn’t like a specific conversation they had, it was just kind of things that they,

(43m 14s)

are here we go. So they don’t specifically talk about it, but when they’re nearby,

(43m 20s)

Tinkmaster, we’ll start polishing their hammer.

(43m 23s) Kevin:

Really really

(43m 24s) Al:

And carbonate walks away from them.

(43m 27s) Kevin:

That’s incredible

(43m 29s) Al:

Yeah, so it’s more it’s it’s unsaid, but it’s it’s it’s there. It’s subtle.

(43m 33s) Kevin:

Yeah, yeah, which is which in wild the right cuz that’s another little extra step

(43m 39s)

Because you know the Pokemon will quote-and-quote talk to each other and and it just didn’t very moding towards each other

(43m 45s)

And you can kind of figure out some stuff, but there are some specific interactions like that

(43m 50s)

Have you seen mimic you and Pikachu

(43m 53s) Al:

I haven’t, no, I’ve actually not spawned Pikachu. I’ve spawned Mimikyu. I love how Mimikyu

(43m 59s)

spawns with the Pikachu sofa and the Pikachu plush together. Like that’s such an on-brand thing

(44m 2s) Kevin:

Yeah. Yeah, yeah. Yeah. Yeah. Yeah. Yeah. Yeah. Yeah. It’s perfect. Um, I, I’ve, I’ve seen it where,

(44m 9s) Al:

for Mimikyu.

(44m 13s) Kevin:

again, similar to, uh, think it’s on an end, or overnight, um, like, maybe few in

(44m 20s)

picture will talk, be totally quote, quote, talking, like, doesn’t dialogue, but you’ll

(44m 23s)

see, maybe you could just lash out at Pikachu, just like straight up attack, a shadow

(44m 27s)

or whatever and Peach starts crying.

(44m 27s) Al:

Oh, yeah, that’s funny.

(44m 30s) Kevin:

[laughing]

(44m 30s)

And maybe he’s all happy.

(44m 33s)

It’s really great.

(44m 35s)

All these specific interactions.

(44m 37s)

Of course, hit by me and hit on chance starts sparring.

(44m 40s)

That’s a photo up moment.

(44m 42s)

It’s great.

(44m 44s) Al:

I think this is where, you know, just in general terms, we were talking about how it’s kind of like

(44m 49s)

Animal Crossing in a way where you have like kind of similar personalities, but I think the thing,

(44m 54s)

the where this works much better and I’m sure you will agree with this is that yes,

(45m)

they can be similar because people have personalities. There are similar personalities and

(45m 4s)

people might say similar things, but they still all feel unique in a way, right? Like the fact that

(45m 11s)

in animal crossing. You’re never going to have

(45m 14s)

that sort of thing, right? You have communications between different things, like you’d have between the jock and the, I can’t remember the, there’s like a narrative personality isn’t there, but I can’t remember what it’s called.

(45m 27s)

The personality types in animal crossing, I can’t remember what their names are. There’s a jock one, but there’s the,

(45m 33s) Kevin:

Oh, I mean, it’s like Jock from B.

(45m 38s) Al:

I can’t remember the one, but like, you know, the, the jock will like, you know, personality will have like,

(45m 45s)

like certain interactions with the other, the other personalities, but don’t, you’d never really have unique ones between different characters, right? Like you’re not going to have Raymond specifically having a conversation with Judy and there’s only what, you know, there’s a line of dialogue that only happens between those two characters.

(45m 48s) Kevin:

Yeah.

(46m 1s)

Right. Yeah.

(46m 6s) Al:

So, I think that’s where Pocopia works much more interestingly, because, because yes, there are some things.

(46m 14s)

There are some things that are generic, but there are so many things that will only happen between two individual characters rather than two personality.

(46m 20s) Kevin:

Yeah, yeah, absolutely, and and in like animal cross things defense or I guess like makopia has an advantage because it’s

(46m 30s)

You know these Pokemon are established right like through the anime through other games

(46m 35s)

Pokedex entries like we there’s expectations and directions, but you’re right

(46m 39s)

I mean even in animal crossing where maybe you don’t have to do character to specific character at least they could do

(46m 47s)

I don’t know animal categories.

(46m 50s)

Right? Like have cats and dogs have specific interactions where they argue more or whatever right?

(46m 53s) Al:

Yeah, yeah, that, yeah, exactly, because there’s not, there’s like, you know, what, 30 different

(47m)

jocks, but there’s not going to, there’s only going to be a couple of jocks cats. And so you would

(47m 5s) Kevin:

Yeah

(47m 5s) Al:

end up seeing things much less often if you did it like that. That’s a really good point. Yeah,

(47m 9s)

the specific combinations of, of animal and personality would certainly make that all

(47m 10s) Kevin:

Yeah

(47m 17s)

Yeah, absolutely. Um, yeah, and yeah, it is like it’s a shame because new horizons is obviously the worst offender of this issue

(47m 30s)

Right because in the other ones there are at least more developed like maybe not specific special interactions

(47m 36s)

But they were bored of a personalities, um, but you know, well, I guess we’ll see next round if they change it and who knows Mike

(47m 43s)

like, I think, Anna, it’s interesting to see.

(47m 47s)

There to think, right? Like, what lessons can it, what if animal crossing will take notes from

(47m 53s)

pakopia? Because I think, like, Pokemon, obviously, is is learning lessons from pakopia’s release and

(47m 59s)

an incredible success. I don’t, you know, I think other people at Nintendo probably will take

(48m 5s)

notice animal crossing, obviously, being in the same neighborhood, um, the same wheelhouse, like, they’re

(48m 12s)

might want to take down some notes. So it would be interesting.

(48m 15s) Al:

Yeah, I certainly think they should be doing that in terms of personality and

(48m 17s) Kevin:

Yeah. Yeah.

(48m 19s) Al:

Communications and stuff like that. I think that actually as someone that like I think that

(48m 25s)

Animal Crossing would be better for me if certain things happen to us

(48m 28s)

They think they should go the opposite of what I like and and they should make it more curated and more

(48m 31s) Kevin:

Yeah.

(48m 34s)

Yeah.

(48m 34s) Al:

More storied driven and more like less sandboxy not because I would prefer that I would actually I would dislike that more

(48m 38s) Kevin:

Yeah.

(48m 42s)

Yeah.

(48m 42s) Al:

But I think that if you’re

(48m 45s)

competing, I mean, you’re not competing with pokopia, right? They’re both Nintendo, but if you’re competing with pokopia

(48m 47s) Kevin:

Yeah.

(48m 50s) Al:

You want to do what you do better rather than just trying and being like we don’t want animal crossing to just turn into pokopia, right?

(48m 54s) Kevin:

Yeah

(48m 59s) Al:

Because then then it wouldn’t be animal crossing

(48m 59s) Kevin:

No, unless

(49m 3s) Al:

But as I’ve mentioned on the podcast before the problem is if they do that

(49m 6s)

They’ll probably have fewer sales because I think that people like what the people like

(49m 8s) Kevin:

Yeah

(49m 11s) Al:

And more people like New Horizons than did like New Leaf.

(49m 14s) Kevin:

Clearly

(49m 15s) Al:

Right? Because it’s not like…

(49m 16s) Kevin:

Well, well, yeah

(49m 19s)

I mean that that’s maybe a separate conversation, but there’s a lot of factors there ones on the three yes

(49m 24s)

War one

(49m 25s) Al:

Yeah, sure, but like it’s not like a 3DS sold no copies, right?

(49m 29s) Kevin:

Yeah, but and also one

(49m 33s) Al:

Like the 3DS sold 75 million. That’s still a lot of a lot of units, right? Like that’s not,

(49m 41s)

we’re not talking about the Wii U here. Anyway, let’s stop talking about animal crossing.

(49m 44s) Kevin:

Yeah, that’s true mom. No, I guess you’re right

(49m 48s)

Yes, let’s talk about the better case

(49m 49s) Al:

So I feel like I feel like we’ve talked about the kind of the generics of things we talked

(49m 55s)

specific interactions and personalities that we like well. Is there anything we could just spend

(50m 1s)

and I were talking about every individual Pokemon, but I don’t think that’s interesting.

(50m 4s) Kevin:

Yeah

(50m 6s) Al:

Kevin’s like, oh, I wanted to do that. Is there anything else important that we need to talk about

(50m 12s)

in terms of Pokemon and their personalities and their interactions and stuff like that you think

(50m 17s) Kevin:

I’m trying to, like, not specifically at the end of trying to think, like, we covered, I think, the basics, like,

(50m 24s)

I will say, like, in general, I mentioned it, but like,

(50m 28s)

Pocopia is great, but environmental storytelling, which you guys talked about a lot in the last episode, right?

(50m 35s)

And that, again, bleeds over to the, for the Pokemon, not just their habitats, like, specifically, but even the areas they spawn in,

(50m 46s)

or, you know, what, the kind of…

(50m 48s)

as you can have a Pokémon spawn in different areas, but like they’ll be example in the

(50m 51s)

Pokédex saying this Pokémon, it’s the example habits that’s in the yellow grass, so it’s

(50m 57s)

supposed to be in bleak beach or whatever.

(51m)

So it’s a lot of it’s just very thoughtful, but yeah, I’m not, like, narratively speaking,

(51m 7s)

I think we’ve covered the basics.

(51m 11s)

I’m trying to think, I think this, I will say, oh, you know what?

(51m 15s)

So we talk about the NPCs, but one thing.

(51m 17s)

I eat that is a little easier to gloss over like there’s a handful of Pokemon that aren’t, you know, special named NPCs, but they’re still part of the story so they get a little limelight, right? Like they’re requiring counters so they get extra dialogue, the Pokemon that give you missions, right?

(51m 34s)

Hip-lup, troublesh, is a regard of origin, you know, I’m just listing off a whole bunch, but every area there’s a host of Pokemon that are required encounters because they give you the missions

(51m 48s)

so, you know, those Pokemon can certainly get extra dialogue. Like, hip-lup was fantastic. You spend a lot of time with hip-lup, but just great. And so, again, it’s not a special people, it doesn’t have a name, but I think it’s nice that they did have a big, so even generic Pokemon.

(52m 9s) Al:

Yeah. No, I agree. Like I particularly enjoyed the the Graveler and Machoque

(52m 14s)

interactions in the story as well. Like stuff like that was was was fun to encounter

(52m 16s) Kevin:

Yeah, yeah

(52m 20s)

Yeah

(52m 21s) Al:

especially with how anticlimactic that whole thing became right. It was really well done.

(52m 29s) Kevin:

It was that was great. Oh man. I’m in even the missions themselves. I mean the slow-apoke mission is is just a masterpiece

(52m 36s) Al:

I think what is what it was very ballsy having that so early in the game because I think

(52m 39s) Kevin:

Oh, I’m like

(52m 46s)

Yeah, yeah

(52m 47s) Al:

you could be like why are we doing this so early because it will put people off playing

(52m 51s)

the game.

(52m 52s)

But actually I think it just makes you like the game more because I like this is so ridiculous.

(52m 57s)

I hate this.

(52m 58s)

But this is also so much fun at the same time.

(53m 1s) Kevin:

Yeah, and it’s it still is and and you know, you could only do that with slowpoke to start with right because I mean that literally the name

(53m 9s)

Well, they they just lean into it and it’s great and they only do it twice. It’s really funny like you think they would

(53m 15s)

Have done more missions. We have to build specific paths or whatever, but no, just the twice

(53m 21s)

So really more than anything it just that the yeah, like it’s just a positive impression of in a trash with slope book

(53m 29s)

But, um, but yeah.

(53m 31s)

Yeah, I can’t man. I need I want DLC because I want more more of this, right? Like, I mean, the new new biomes locations or whatever, but we’re going to get new characters new new Pokemon new missions. Um, that’ll be. Oh, I can’t wait for that.

(53m 42s) Al:

Yeah, I agree.

(54m 2s)

Yeah, it’ll be interesting to see what they do and like, how good they can continue being with that, right? Because, um, yeah, I don’t know, um,

(54m 9s) Kevin:

Yeah.

(54m 11s)

Yeah.

(54m 12s) Al:

well, we’ll see how it goes.

(54m 12s) Kevin:

Oh, yeah.

(54m 14s)

Oh, um, I think.

(54m 15s) Al:

All right.

(54m 17s) Kevin:

Oh, wait, no, I promise I have to do this.

(54m 19s)

I just want to shed anti-shout out.

(54m 21s)

How, why?

(54m 23s)

So, the spawn talk.

(54m 25s)

So he’s just an iPad kid.

(54m 27s)

He’s just an iPad in drinks.

(54m 29s)

And he just lays there lazily.

(54m 34s)

There’s hilarious to me.

(54m 35s)

Like, he’s just the spoiled rotten.

(54m 39s)

Oh, that’s a required spawn for one of the missions too.

(54m 45s)

Oh, man.

(54m 46s) Al:

Yeah. I’ve not I’ve not encountered that one actually. What was that in?

(54m 47s) Kevin:

Oh, good, good for you Omega Force.

(54m 49s)

You thought this through great.

(54m 53s)

Wait, oh, really?

(54m 54s)

Have you not done the Pikachu, the post game mission?

(54m 57s) Al:

No, I haven’t.

(54m 58s) Kevin:

Whoa.

(55m)

So, okay, well, um, so one of us, yeah, oh, it’s a chef.

(55m 2s) Al:

There’s there’s a lot of like into small missions that I’ve not done.

(55m 6s) Kevin:

Okay, so there’s one for Pikachu.

(55m 9s)

not, I don’t think it’s postkin itself, but at least when you do the sparkling skylands, so after you bring pikachu, the building or whatever, I think at least that.

(55m 17s)

You get a mission pikachu to help, because remember the story, it gave a ball of electricity to help its friends.

(55m 25s)

Pikachu wants you to find his friends, basically.

(55m 29s)

So you have to go to the other three areas, you go to the wastelands, the ridge, and the beach to spawn the friends.

(55m 39s)

There’s a pikachu, a toxel, and a dene, I think it is.

(55m 45s)

And so toxel’s habitat to spawn it is literally just an iPad, and I think like the party cups, or snack, or something like that.

(55m 53s)

So it just watches the iPad, and then just eating, it’s just being lazy.

(55m 57s)

It has kind of that animation, which is laying down on site, let’s get the iPad.

(56m 3s)

So that is a fun little one.

(56m 9s)

You should do the chef dente, post-game mission to answer the fantastic one.

(56m 12s) Al:

Yeah, I’ve not I’ve not done that yet, but it’s on my list

(56m 13s) Kevin:

But I digress.

(56m 15s)

Yeah, you should do that before you drop the game.

(56m 19s)

But yeah, okay.

(56m 21s)

I think I’ve said my piece.

(56m 24s)

I think that could go an hour longer until it came out all the time, but I’ll spare everyone.

(56m 26s) Al:

I

(56m 30s) Kevin:

The misery.

(56m 31s) Al:

Sorry, I’m sure people will be asking for that at some point. So

(56m 35s) Kevin:

That’s it.

(56m 35s) Al:

We’ll do we’ll do our greenhouse episode, which is just cat a solo Kevin episode of Kevin talking about all of the Pokemon

(56m 42s) Kevin:

all tier tier lists of one of the Pocopia Pokedex. I’d be down. Yeah. Yeah. All right. I’ll do it.

(56m 48s) Al:

Yeah, go for it go for it

Outro

(56m 54s) Al:

All right, well

(56m 56s)

Thank you very much Kevin for joining me for this episode I’m sure we’ll run out of Pokemon content eventually, but not yet

(57m 3s) Kevin:

No, not as long as I’m here.

(57m 6s) Al:

Is there anything you would like to share with the audience

(57m 9s) Kevin:

Um, no, just, uh, yes.

(57m 12s)

Yeah, I’ve got nothing. I finally had something specific.

(57m 15s)

No, that’s, I’m good.

(57m 15s) Al:

All right, well, you can find the podcast on Tumblr and on blue sky at THS pod.

(57m 17s) Kevin:

I look up. Yeah.

(57m 24s) Al:

You can send us feedback from our website, harvidseason.club, I want you to tell me listeners

(57m 30s)

what your favorite Pokemon in Pokemon is and tell me why.

(57m 33s) Kevin:

Yeah

(57m 34s) Al:

What is it that they do that you love so much?

(57m 37s) Kevin:

But in the feedback

(57m 39s) Al:

You can also find links on our website, links to everything to do with the podcast, including

(57m 43s)

our patreon patreon.com

(57m 45s)

you can support the podcast, get access to our slack, where we talk about lots of

(57m 59s)

Well, I was asking for a POCOPIA tracking app, nobody had one.

(58m 3s)

So, if you know that POCOPIA tracking app, come to me.

(58m 9s) Kevin:

If they gave you the journal, how is that not enough for you?

(58m 13s) Al:

no it is not. Are you also can get access to our bonus episodes of the podcast? Yeah, we’ll have

(58m 22s)

some more soon. I haven’t had any for a few weeks but we’ll get there. We’ll add some more in soon.

(58m 30s)

Maybe we should do one talking about the Super Mario Galaxy.

(58m 33s) Kevin:

Yeah, I didn’t ask you about it. I know you saw it, but I haven’t seen it, but I don’t know what I’m going to see you. But

(58m 39s)

Okay, I’ve heard things but like I made of

(58m 42s) Al:

You can ask me things if you want confirmation.

(58m 45s) Kevin:

Yeah, I mean, I I know enough that there are things just like

(58m 49s)

Okay, it’s Fox this Fox have a role in the booby. Let’s say that is yours. It’s just a cameo. Okay, Fox has a role. Okay. Yeah, good

(58m 55s) Al:

Yes, yes.

(58m 59s) Kevin:

Good all right. I’m down for that. Yeah, we’re using the movie out

(59m 1s) Al:

All right, that’s everything.

(59m 3s)

Thank you, Kevin, for joining me again.

(59m 3s) Kevin:

Mmm, thank you. I

(59m 6s) Al:

Thank you, listeners, for listening,

(59m 7s)

and until next time, have a good harvest.

(59m 10s) Kevin:

Good harvest

(59m 11s) Theme Tune:

The Harvest season is created by Alma Henry, with support from our patrons, including our

(59m 20s)

pro farmers, Kevin Stewart, Analisa.

(59m 24s)

Our art is done by Micah the Brave and our music is done by Nick Burtis.

(59m 28s)

Feel free to visit our website, harvestseason.club for show notes and links to things we discussed

(59m 34s)

in this episode.

(59m 43s) Al:

Oh, goodness, I just noticed that I have a, sorry, I was literally sitting there with

(59m 50s)

my, um, title bell on Pocopia waiting to see if I could see anything.

(59m 54s) Kevin:

Yeah.

(59m 55s) Al:

And then, uh, who I just looked at the screen and, uh, who was just being and I’m like,

(1h 2s) Kevin:

One one! No!

(1h 4s) Al:

okay, how did I miss, how did I miss it?

(1h 7s)

Fine, whatever.

(1h 8s)

At least I needed one more of his rainbow feathers before I could make his, his bell.

(1h 13s)

I lose track of which one’s which.

(1h 15s)

I had the Lujia Bell, Lujia Bell, I didn’t have the whole bell yet, but that was the last

(1h 17s) Kevin:

Yeah

(1h 19s) Al:

feather I needed.

(1h 20s)

So I can just sit here and wait, I’ve turned, what I’ve done, this is so, this is so very

(1h 26s)

me.

(1h 27s)

I have, uh, changed the, the audio settings so, so that, um, I, I’m, no, no, not, not that bad.

(1h 34s) Kevin:

You’re splitting the audio six in the ear one ear the cry

(1h 41s) Al:

No, I have, I’ve, I’ve turned down.

(1h 43s)

I’ve turned down the sound effects, and I’ve turned up the Pokémon cries.

(1h 49s)

So the hopefully I will actually hear her or Lugia’s call when they, when they come by.

(1h 59s) Kevin:

You know, it’s a shame you’ve been playing with that audio, like, for real, though, music’s great in this game.

(1h 1m 3s) Al:

Yeah, so I haven’t been doing it completely without audio like as with most games

(1h 1m 3s) Kevin:

I think it’s a genuine one.

(1h 1m 9s) Al:

I will have it on for a little bit. I want to hear how things are

(1h 1m 13s)

But the problem is I just I do other things while I’m gaming and so I don’t have the music

(1h 1m 17s) Kevin:

Yeah, no that’s fair

(1h 1m 18s) Al:

It’s the time that’s just how I how I do games, but I have heard some of it

(1h 1m 23s)

And I agree with what I’ve heard has been nice. It’s kind of it seems like it’s mostly kind of music that’s based on

(1h 1m 31s)

the music from the original games

(1h 1m 33s) Kevin:

Yeah, just remixes, but they’re very pleasant remixes.

(1h 1m 34s) Al:

it’s like yeah, it really makes it.

(1h 1m 36s)

Oh, yeah, yeah, absolutely.

(1h 1m 38s)

I can also, you can listen to this music without playing the game.

(1h 1m 41s)

So, like, why not?

(1h 1m 43s) Kevin:

That’s true, I do, that’s sometimes it works,

(1h 1m 45s)

‘cause that three mile in music,

(1h 1m 46s)

that’s a good one, it’s the brain, right?


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